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Reception devlog · Feature

70 things we cut

· BellHop Studios

Building Reception meant cutting about 70 features in eleven weeks. Here are the ones worth telling, grouped by what they were about. Most came in two waves: 31 August, when the prototype became a product, and the week after testers arrived.

Movement and maps

Combat

Gear

Running the guild

Screens and style

Economy

Some of these went back and forth before they settled. Those are in Seven decisions we changed our minds on.

More from the devlog

How Reception was built

The whole story in one read: eleven weeks, six bursts of work, about 300 changes and 70 cuts, from a dot wandering a grid to a live alpha.

Reception by the numbers

Eleven weeks of Reception in numbers: changes, cuts, heroes, ability cards, tests and gacha rates.