BellHop Studios
← All devlog posts

Reception devlog · Feature

Reception by the numbers

· BellHop Studios

Eleven weeks of building Reception, counted.

11weeks of building, 26 July to 11 October
~300dated changes
6bursts of work
~70features cut or replaced
26heroes in the roster
36heroes planned for launch
73ability cards, every one with exact numbers
56gear pieces in four slots
9 → 1,350automated tests, first build to today
48design docs
16research memos
40pulls to hard pity in the alpha

The world

Heroes and fights

Gacha and economy

For the story behind the numbers, start with How Reception was built.

More from the devlog

How Reception was built

The whole story in one read: eleven weeks, six bursts of work, about 300 changes and 70 cuts, from a dot wandering a grid to a live alpha.

70 things we cut

About 70 features were removed or replaced on the way to the alpha. What went, what replaced it, and why.