Reception devlog · Part 5 of 6
Taking the lead
For two months Reception was a game you watched. In four days it became one you could also lead.
Parties that walk with purpose
The old exit tether pointed the wrong way about 38% of the time. On 4 October we replaced it with shortest-path movement: parties now route to one goal at a time by priority, and their back-and-forth steps fell from 0.136 to 0.004 per step.
Assignments became monster tokens: cut teeth, wings or skulls and carry them home. In PvP they can be stolen, which turned goals into trophies worth protecting.
Dungeons you lead
On 4 October the first player-led chains of rooms arrived: The Cellar and The Belfry. The next morning we settled the names. Wandering maps are Field Explorations, which you watch, and chains of rooms are Dungeons, which you lead. By 6 October Dungeons were repeatable, with one fatigue point and one treasure per room, a boss room that drops Rare or better, and rooms rolled from weighted pools.
Heroes with personality
Each hero now has two personality stats. Mettle is how a hero fights. Banner is how a leader makes the other three fight. On 6 October both were wired into targeting and skill choice, in one order of precedence. Big hits now wait 2 or 3 turns before they can be used again.
A story and a look
- Hero cards and ranks. Portraits in the picker, a two-faced hero card, ranks up to +10 bought with shards, and a Respec Potion. The gacha got its door reveal: painted doors lit by the best rarity in the pull.
- A first tutorial. Abel's lessons and a first-week checklist.
- A story. A guild run by its receptionists, with you as the new hire.
- The wooden board. A drawn wood board with dark plaques, with text contrast measured to WCAG AA.
- Phones and teaching. Desks scroll at full size on phones and the back button works. Each receptionist now teaches their own desk, with a Handbook to reread. Gear moved from party seats onto the heroes themselves.
- The four left behind. Four min-maxed Commons who show how a party fails, bringing the roster to 26.
BellHop Studios