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Reception devlog · Part 6 of 6

The roster and its rules

· BellHop Studios

The last stretch was about making the heroes feel like characters, and making every card tell the truth.

Portraits and lore

On 8 October, 24 heroes got our own anime portraits, replacing photoreal placeholders that were the wrong style. With them came the DawnStar Church and backstories for the cast.

Cards that tell the truth

Some ability cards promised effects the game didn't actually have. So every one of the 73 cards was rewritten to state its exact numbers, and an automated test now fails if a card's text and the game's numbers ever drift apart.

A few heroes changed too: Ulric moved up to SSR, Jace went up a rarity with the Lab Rat Mettle, Rook became a warrior, and big hits started scaling on different stats. We also set a target roster for launch: 36 heroes, with 12 Common, 12 Rare, 8 SR and 4 SSR.

Tiers and quality of life

Coming in the next update

These are built and waiting for the next push to the alpha:

What's next

The roster grows toward 36. Higher dungeon tiers should pay more than Tier 1 (right now they don't). The Cellar needs real decisions, and the first floor needs a way to fail. Then menu music and a player market. Follow along on Bluesky or X.

More from the devlog

How Reception was built

The whole story in one read: eleven weeks, six bursts of work, about 300 changes and 70 cuts, from a dot wandering a grid to a live alpha.

70 things we cut

About 70 features were removed or replaced on the way to the alpha. What went, what replaced it, and why.